![]() Krita’s brush settings are stored into the metadata of a 200×200 PNG (the KPP file), where the image in the PNG file becomes the preset icon. This contains the Preset Icon, Live Brush Preview, the Preset Name, the Engine name, and several buttons for saving, renaming, and reloading. The brush settings drop-down is divided into six areas, Section A – General Information ¶ When you open Brush Settings Editor panel you will see something like this: Tour of the brush settings drop-down ¶ Alternately, you can use the F5 key to open it. To start, the Brush Settings Editor panel can be accessed in the toolbar, between the Choose brush preset button on the right and the Fill Patterns button on the left. Tips are only a stamp of sorts, while the preset uses a tip and many other settings to create the full brush. Unlike Photoshop, Krita makes a difference between brush-tips and brush-presets. So, you can save those settings into presets. The brush engines have a lot of different settings as well. And much like how cars have different engines that give different feels when driving, or how pencils make distinctly different marks than roller ball pens, different brush engines have totally different feels. In a digital program like Krita you have something similar. All these have different ways of making marks. You use pencils, erasers, paintbrushes, different types of paint, inks, crayons, etc. You can tweek the performance of some brushes by increasing the Spacing parameter in the brush’s preset but it can look ugly if it’s to large.In the real world, when painting or drawing, you don’t just use one tool. Issue is probably your CPU which has just 4 Cores 2.3 GHz when not overclocked (according to my google search). So, when your notice performance differences depending on the brushes you use and their size. I have 32 GB of DDR4 RAM but that doesn’t matter much when the brush is really large. Even on my 12 Core 3.8 GHz CPU some smudge brushes get really laggy at above 500px diameter depending on how much they smudge. As soon as Krita (or pretty much any program) needs to swap (or pagefile as it’s sometimes called in the windows world), performance plummets since it has to write data to the much slower disk.Īnother thing is that Krita’s brush engines is not as fast as Photoshop’s in some aspects. ![]() ![]() My windows takes 2 GB of RAM alone for just doing nothing and you probably have other software running at the same time too. You probably want some RAM reserves for operations that involve temporarily duplicating large amounts of data in memory (like some filters maybe do) and of course for the rest of your system too. I sometimes work with large project files, just as you and with a lot of layers they already take up almost 16 GB of RAM just being open. Your RAM is fine, however I would upgrade to 32 if possible. So what part of the Program is slow exactly, Loading/Saving, Painting, Responsivenes of the UI? NVIDIA GeForce GTX 1050 with 4 GB gDDR5 VRAM Ill leave my computer specs bellow in case someone can help I’m really excited to learn and work with Krita! Someone have faced a similar issue with large canvas? I checked the performance settings and allocated 80% of my RAM to Krita, tried both OpenGL and Direct3D on Windows (on Linux i just have the OpenGL option), even tried to disable canvas acelaration and nothing improved my performance with large files. I faced this issue both on Windows and Linux, double checked the drivers on both systems too, everything seems fine with that. My laptop is capable of doing this kind of work with no issues on Photoshop and CSP but in Krita its gets extremely laggy when working with big files. ![]() The thing is, I mostly work with big files (A2 size with 300 dpi and 48x48cm with 300/600 dpi) and I tend to use a significant amount of layers. So I’m testing Krita in Windows and Linux. Well, I’m a fulltime freelancer illustrator and I’m really interested in getting my work done (or most of it) on open source or free softwares/OS. ![]()
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